By Anne Wujcik, editor of EdNET Insight
Game-based learning is one of the education’s current “hot buttons.” Blogs, articles and advice in the education press, webinars and workshops on the topic abound. Teachers have always used games in their classrooms—as rewards, to encourage students to practice skills, to help children acquire social skills like taking turns and just because they’re fun. Now games have gone digital and advocates want to see gaming go mainstream. It only makes sense for today’s digital native students. Well …
Question for you:What do you think are the pros and cons of game-based learning?